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TELEWEP.TXT
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1996-08-28
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===============================================================
Name: TeleWeapon Patch
Version: 1.1 08/28/96
Author: Ronald E. Mercer (the_DM)
rmercer@interramp.com
Quake Version: 1.01 Registered
QC Files
Modified: TRIGGERS.QC
COMBAT.QC
WEAPONS.QC
===============================================================
What's New Since v1.0
=====================
I've decided that the TeleWeapon Patch is going to be used to
add features to Quake which should have been in the game to
begin with.
Nothing new with teleportation. Instead, I've made a few
enhancements to the Lightning Gun.
I fixed an annoying "bug" which would kill/gib players
standing near, but not in, the water when someone discharged
with the Lightning Gun. This has happened to me a few times,
and I hear numerous people complain about it in my LAN games,
so I fixed it.
When shooting the Lightning Gun into the water (and you are
NOT in the water), players in the water will now take 1 point
of damage. Damage will continue until the player either gets
out of the water, or gets far enough away from the lightning
bolt.
Description
===========
This patch does the following:
] Allows you to shoot certain projectile weapons, items, and
gibs, through teleporters.
] Modifies the Lightning Gun to no longer kill players not in
the water when discharging.
] Modifies the Lightning Gun to do a small amount of damage
to players in the water when shot into the water. Only
works if you are NOT in the water when you shoot the
Lightning Gun. Otherwise, you'll discharge and are toast.
The following weapons can be teleported: Nail Gun, Super Nail
Gun, Grenade Launcher, and Rocket Launcher.
The following items can be teleported: Backpacks and Gibs.
Client Installation
===================
1. Create a subdirectory called "TELEWEP" in your Quake
directory.
2. Copy "PROGS.DAT" from this archive to the "TELEWEP"
directory you just created.
3. Launch Quake with this added command line parameter:
"-game telewep". (i.e. "quake -game telewep")
Server Installation
===================
1. Create a subdirectory called "TELEWEP" in your Quake
directory.
2. Copy "PROGS.DAT" from this archive to the "TELEWEP"
directory you just created.
3. Launch Quake with this added command line parameter:
"-game telewep". (i.e. "quake -game telewep")
Clients do not need this patch if your server is running
with the patch loaded. Clients will automatically inherit
the patch from the Server.
Notes
=====
This is my first attempt at patching Quake, so bear with me.
If you have any constructive comments or suggestions, please
e-mail me.
Known Problems
==============
Rockets and Nails don't always get teleported. Sometimes you
have to shoot the teleporter "just right" in order for them
to go through. Grenades always seem to work.
After a Rocket or a Nail is teleported, its velocity is
reduced.
I guess I don't really consider any of these problems to be
that important. The problems add a level of randomness to
this patch, which I like.